Recommended books

Goodwin, K. (2009). Designing for the digital age: How to create human-centered products and services. Indianapolis, IN: Wiley Pub.

Buxton, W. (2007). Sketching user experiences: Getting the design right and the right design. Amsterdam: Elsevier/Morgan Kaufmann.

Brown, D. M. (2007). Communicating design: Developing web site documentation for design and planning. Berkeley, CA: Peachpit Press/New Riders.   

Kolko, J. (2011). Exposing the magic of design: A practitioner’s guide to the methods and theory of synthesis. New York: Oxford University Press.

Weinschenk, S. (2011). 100 things every designer needs to know about people. Berkeley, CA: New Riders.

IxD references:

Cooper, A. (1999). The inmates are running the asylum. Indianapolis, IN: Sams.

Cooper, A., Reimann, R., Cronin, D., & Cooper, A. (2007). About face 3: The essentials of interaction design. Indianapolis, IN: Wiley Pub.

Kolko, J. (2007). Thoughts on interaction design. Savannah, GA: Brown Bear.

Kuniavsky, M. (2010). Smart things: Ubiquitous computing user experience design. Amsterdam: Morgan Kaufmann Publisher.

Lowgren, Jonas (2011). Interaction Design. In: Soegaard, Mads and Dam, Rikke Friis (eds.), Encyclopedia of Human-Computer Interaction. Available online at

Löwgren, J., & Stolterman, E. (2005). Thoughtful interaction design: A design perspective on information technology. Cambridge, Mass: MIT Press

Norman, D. A. (1988). The psychology of everyday things. New York: Basic Books.

Norman, D. A. (1998). The invisible computer: Why good products can fail, the personal computer is so complex, and information appliances are the solution. Cambridge, Mass: MIT Press.

Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. New York: Basic Books.

Norman, D. A. (2011). Living with complexity. Cambridge, Mass: MIT Press.

Sharp, H., Rogers, Y., & Preece, J. (2007). Interaction design: Beyond human-computer interaction. Chichester: Wiley.

Saffer, D. (2007). Designing for interaction: Creating smart applications and clever devices. Berkeley CA: New Riders.

Sears, A., & Jacko, J. A. (2008). The human-computer interaction handbook: Fundamentals, evolving technologies, and emerging applications. New York: Lawrence Erlbaum Assoc.

Stickdorn, Marc, & Schneider, Jakob. (2011). This Is Service Design Thinking: Basics – Tools – Cases. Bis Pub.

Thimbleby, H. (2007). Press on: Principles of interaction programming. Cambridge, Mass: MIT Press.

Design patterns references

Alexander, C. (1970). Notes on the synthesis of form. Cambridge, Mass: Harvard University Press.

Alexander, C. (1979). A pattern language: towns, buildings, construction. New York: Oxford Univ. Press.

Borchers, J. (2001). A pattern approach to interaction design. Chichester, England; New York: Wiley.

Van Duyne, D. K., Landay, J. A., & Hong, J. I. (2008). The design of sites patterns for creating winning web sites. Upper Saddle River, NY, Prentice Hall.

Team work references

Neill, C. J., Laplante, P. A., & DeFranco, J. F. (2012). Antipatterns: Managing software organizations and people. Boca Raton, FL: CRC Press.

Brown, D. M. (2013). Designing together: The collaboration and conflict management handbook for creative professionals. S.l.: New Riders.

Communicating Design

Brown, D. M. (2010). Communicating design: Developing Web site documentation for design and planning. Berkeley, Calif: New Riders.

Time management references

Allen, D. (2003). Getting things done: The art of stress-free productivity. New York: Penguin.

Covey, S. R. (1989). The seven habits of highly effective people: Restoring the character ethic. New York: Simon and Schuster.

Blanchard, K. H., & Johnson, S. (1982). The one minute manager. New York: Morrow.

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